4 ms·
I really like the basic concepts of Astrox Imperium, but the fact that almost the entire game revolves around getting from station to station in a desperate att
by paulluuk 5y ago
I really like the basic concepts of Astrox Imperium, but the fact that almost the entire game revolves around getting from station to station in a desperate attempt not to run out of air was a big turndown for me.
It eventually made the game unplayable for me, as I found myself in a savegame where no matter which direction I went, there simply wasn't a single station closeby enough that provided air, so I was essentially stuck and had to start a new campaign.
- pmoriarty 5y ago"almost the entire game revolves around getting from station to station in a desperate attempt not to run out of air was a big turndown for me" That's not been my experience at all. Just invest in buying life support equipment upgrades whenever you find them and you won't have any problem surviving your trips from station to station, even in the most hazardous star systems. Also, don't go in to hazardous star systems unless you're sure you have the necessary life support equipment to survive there and get back. There is a timer at the bottom of the screen (if I remember right), which tells you how long your life support will last inside the star system you're in, and if you see it very low when you enter a new system just go right back out. To me it sounds like you either ignored that warning, didn't notice it, or thought you could get away with surviving in a very hazardous system without enough life support, but turned out to be wrong. Just don't do that and buy life support upgrades whenever you can and you'll be fine.
- paulluuk 5y agoI did play the game in october 2020, and from I remember there were no life support upgrades back then. And back then I don't think there were "hazardous systems": it was just that some systems were completely empty (no stations at all), while others were not, and the only way to know was to actually go there. So you might not realize you were without air until you're 3-4 systems away.
- pmoriarty 5y agoWell, the game has certainly changed a lot since then, as it's under very active development: see the latest dev log from Jan 18, 2022: [1] More here: [2] Now the game has not just life support, but four different life support systems. You will need one or the other of them when you're doing different things. I just get all four of them upgraded as much as possible whenever I can, and don't really worry about which one is for which as I pretty much always have enough no matter what I am doing. Though, whether you actually have to worry about a particular life support system will depend on how you play. For example, if you wanted to go mining for fuel from a star early on, or you happened to go in to particularly hazardous star systems early on, then you'd definitely feel your lack of a particular type (or multiple types) of life support. The way I played last time (where I got far enough that the game basically stopped being a challenge to me) was that I'd stayed within safe star systems and just upgraded my ship as much as possible, focusing on mining at first, then combat and that let me upgrade pretty much everything to max and buy the most expensive star ships. I didn't get in to having multiple ships and mercs, nor in building structures or manufacturing or refining, so there was still a lot more to do when I got bored, but that was after dozens of hours and lots of fun up to that point... and by the time I got done I could go in to the most hazardous star systems (or even up to stars to mine their fuel) without worry about my life support. If anything, survival is a little too easy and mechanical in this game. [1] - https://www.youtube.com/watch?v=3bK5kKaS-ng https://www.youtube.com/watch?v=3bK5kKaS-ng [2] - https://www.youtube.com/user/jacemasula/videos https://www.youtube.com/user/jacemasula/videos