4 ms·
SC is a textbook example of feature creep. And Chris Roberts has the same problem George Lucas did, a creative with a blank check and nobody to tell him no. If
by thereddaikon 5y ago
SC is a textbook example of feature creep. And Chris Roberts has the same problem George Lucas did, a creative with a blank check and nobody to tell him no. If they had stuck to the original feature set as promised in the kickstarter nearly a decade ago then the game would have been released by now. Instead they waste time and resources on overly ambitious features that are mostly unfinished and more and more ships.
Do I think its a scam? Not strictly. I don't think they went in to this with the goal of taking people's money and not delivering. But I do think its horribly mismanaged.
- drchopchop 5y agoThis is exactly what happened on his last big space project (Freelancer) - way over time/budget, too much random micromanaging of meaningless things, etc. Microsoft had to swoop in at the end and save the project, removing him in the process.
- thereddaikon 5y agoAnd it turned out to be a pretty good game. Which shows he has good ideas, he just needs constraints. Its a really common pitfall in creative industries. You don't see it as much in AAA games I think because devs tend to be more structured. But it happens a lot in indie games and all the damn time in film. There are countless movies which were vanity projects for the directors.