4 ms·
Especially in a unicast environment. There are ways to handle it though, like let only a limited number of people land or enter a given stations. The real wor
by aeternum 5y ago
Especially in a unicast environment. There are ways to handle it though, like let only a limited number of people land or enter a given stations.
The real world has capacity limits, both physical and rule-based (fire-codes). Implementing these shouldn't be very hard and wouldn't necessarily break immersion.
Lots of ships congregating at a random point in space could be a bigger issue though.