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I had a heated discussion with a friend in 2013 about StarCitizen and that it was a scam. They believed it was real and that their early investments would pay o
by prepend 5y ago
I had a heated discussion with a friend in 2013 about StarCitizen and that it was a scam. They believed it was real and that their early investments would pay off. They bought stuff multiple times and were very mad that I would insult what would be such an awesome game.
It was so curious to me back then. I need to ask them about this as I can’t believe people still pay any attention to this as I think it will never happen.
- ethbr0 5y agoIt was watching Beanie Babies that inoculated me. Someone monetarily buying into an idea + in communication with a large community who has also bought in + future promises = cult It may be a productive cult, but it's still a cult. And has all of a cult's reality distortion effects on its members.
- markbnj 5y agoI think there are some pretty solid reasons why certain types of people remain very interested in it. If you're a space sim nerd then it ticks a lot of boxes. I played it about a month ago for the first time, after a decade or so of mocking it every chance I got for all the usual reasons. I was looking for something new and saw enough videos that seemed to suggest it had reached a point of being interesting to me. My space nerd creds go back a long way: wing commander at release, freelancer, eve, various flavors of X3, elite, ten minutes in no man's sky, etc. I'm one of those people who wants to immerse into a game world where I can do all the things CIG promises. So I dove in. What you can do is impressive. I'm not going into a detailed depiction, but people who've played the SC persistent universe know what I mean. It's somewhat mind blowing in scope. It's also heartbreaking because it's utterly broken in so many ways that no AAA studio that actually needed to sell new copies to new people would ever tolerate. I keep a list of the most egregious/humorous things that have happened to me from spawning in the middle of the sun for no reason, to having my ship blow away on the surface of a planet. I think there are a lot of possible explanations for this, but I suspect the main ones combine scope creep, constant tech stack changes over a really long dev cycle, and not having to make a playable game to be rewarded financially. I hope some day it becomes playable, because it's really a neat platform, but I sort of doubt it ever will.
- sumtechguy 5y agoI think they will eventually ship. Just not soon like DN4. I am not spending a dime on it before then. Even then it may not be a game I am interested in anymore. I learned my lesson years ago with Chris Roberts games. Do not bother thinking about them until they ship. Strike Commander was my antidote for him. Overpromised, under delivered. He has been trying to make 'privateer' for 2+ decades at this point. He has shipped several iterations at this point 2 priv games and 2 others. This is number 5. That is what is kind of frustrating about it. He can ship games, and has many under his belt. But this one looks like a death march. Drags on much longer and they will have to do yet another engine switch out to keep the 'look' modern and not dated. Which would probably necessitate touching all the assets again.
- Kiro 5y agoTurns out you were wrong since the game is playable and quite enjoyable. So maybe an apology to your friend is due?
- prepend 5y agoMaybe. Although it took 10 years after they paid money so I’m not feeling too bad about my argument. Glad it may have finally paid off though.