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Oh wow this is awesome. I got through the first few levels and would like to complete it later... Also, is this the same as the 2015 'bitmap logic simulator'?
by lynndotpy 5y ago
Oh wow this is awesome. I got through the first few levels and would like to complete it later...
Also, is this the same as the 2015 'bitmap logic simulator'? I found this while reworking reso awhile back: https://realhet.wordpress.com/2015/09/02/bitmap-logic-simulator/ https://realhet.wordpress.com/2015/09/02/bitmap-logic-simula...
- tobyhinloopen 5y agoYes, I also posted the progress there. The 8bit cpu example runs perfectly in my “game”. I’m rewriting it to Unity and there I can run the 8 bit cpu from that blog with about 14000 ticks per second. We’re planning to create a game around it with few dozen of levels, including controlling robots, traffic lights, a bowling pin sorter and tanks/units in a tiny top-down shooter (where programs from players play against each other). Edit: if you download the cpu image from the blog and upload it to the game, you can see it run. It’s visually a bit broken because the game in its current state isn’t really designed to have such a big canvas, but it runs perfectly fine. Edit 2: the CPU running in unity web build here: https://charperbonaroo.github.io/microengineer-build/ https://charperbonaroo.github.io/microengineer-build/
- lynndotpy 5y agoOh wow yeah, this is really impressive. I love this! Do you plan to submit your game on Steam or anywhere like that? An idea I had (but never finished) was to let Reso interface with GPIO pins (say, on a Raspberry Pi) so people could interface their virtual circuits with their real circuits. I think that'd be really cool (if that is possible with Unity)
- tobyhinloopen 5y agoYes, I want to create an actual game on steam around it. We’re working on it on our spare time in our company, self-funded. Spare time is rare though, so I don’t know when it will be finished. Interfacing with real hardware is a neat idea, I wonder what people would do with it