3 ms·
Well, I think it's inevitable at some point to switch to ray tracing; it being much simpler. Moore will do it's job in a couple of years, and maybe some archite
by Geee 15y ago
Well, I think it's inevitable at some point to switch to ray tracing; it being much simpler. Moore will do it's job in a couple of years, and maybe some architectural changes will help the change. The article talks about primary ray rendering vs. rasterizing, but I'm not sure if secondary rays (reflections) are feasible at all with raster engine. Thus, the complexity figure could also mention number of bounces and the advantages of ray tracing therein.
- erichocean 15y agoThey are (sort of) if you precompute things, and fake it in the shader. See Precomputed Radiance Transfer for one technique.
- jasonwatkinspdx 15y agoAnother approach to secondary rays for diffuse inter-reflection is Instant Radiosity.