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The chip shortage/pandemic has stunted what would have been a massive scale up in vr production in the last 2 years. This has been a brake to economies of scal
by hangsi 5y ago
The chip shortage/pandemic has stunted what would have been a massive scale up in vr production in the last 2 years.
This has been a brake to economies of scale applied across the industry, so the existing players can put their logistic efforts in to keeping up their supply of existing products at the same price as they launched, which is enough to start competitive. Without the shortage, I expect we would have seen many more and cheaper Oculus Quests being sold.
For a point of reference, see purchasing the Valve Index, which last I saw if you buy from valve has a lead time of at least a month, despite launching in 2019.