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I discovered this online tool because it was mentioned on the popular YouTube channel "Two Minute Papers" by Dr. Károly Zsolnai-Fehér, a computer graphics resea
by jawns 5y ago
I discovered this online tool because it was mentioned on the popular YouTube channel "Two Minute Papers" by Dr. Károly Zsolnai-Fehér, a computer graphics researcher who is very excited about the underlying technology, Mixbox, which is described in a December 2021 technical paper linked here: https://scrtwpns.com/mixbox/ https://scrtwpns.com/mixbox/
The relevant "Two Minute Papers" episode is: https://youtu.be/b2D_5G_npVI https://youtu.be/b2D_5G_npVI
I'm not a digital artist, so I can't comment on how it compares with other available tools. But I had a lot of fun playing with the browser-based demo. It feels much more realistic than anything else I've used.
- Hokusai 5y ago> researcher who is very excited about the underlying technology , Mixbox I love the channel, but he is very excited about absolutely everything.
- kranner 5y agoI believe the new mixing algorithm is only available in the latest version of their desktop software Rebelle (version 5). This browser-based demo hasn't been updated since 2015, I think.
- coldcode 5y agoI bought a copy recently and it's much improved from what it was before. The new mixing algorithm is very nice and mostly transparent. That said it's still a huge CPU hog, particularly with watercolors; it routinely soaks up 6/8 hyper threads on my iMac. Simulating real paint as a physical process seems to only happen on CPUs instead of GPUs, so a lot of these apps get really chuggy on larger canvases, whereas simple stamping engines (like in Affinity Photo) run very fast in Metal, but cannot simulate paint all that well. Not sure if you could do a physical simulation of paint in Metal/OpenGL/Vulcan etc. The new mixing algorithm works pretty well, but obviously that's only one part of simulating painting.