4 ms·
Isn't compilation time in a roughly similar ballpark for C++? Which is kinda... "quite often" used in games projects? Not sure how much in hobby ones though, if
by akavel 5y ago
Isn't compilation time in a roughly similar ballpark for C++? Which is kinda... "quite often" used in games projects? Not sure how much in hobby ones though, if that's what is being discussed here, but I'm somewhat confused (hobby/games sounds like speaking about an either-or alternative?)
- pjmlp 5y agoKind of, C++ profits that the ecosystem embraces binary libraries, so usually you only have to care about your own code. Then if you are using modern C++ tooling like Visual Studio, you can make use of hot code reload. Here are examples in Visual Studio, and Unreal. https://www.youtube.com/watch?v=x_gr6DNrJuM https://www.youtube.com/watch?v=x_gr6DNrJuM https://www.youtube.com/watch?v=XN1c1V9wtCk https://www.youtube.com/watch?v=XN1c1V9wtCk