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Not much, huh? I think you're wrong in saying there's a limit when it comes to AR. Our smartphones are AR devices, a poorly interfaced cybernetic extension. I
by erikbye 5y ago
Not much, huh?
I think you're wrong in saying there's a limit when it comes to AR.
Our smartphones are AR devices, a poorly interfaced cybernetic extension. It's a cumbersome device yet unimaginably successful.
This poor AR device has constraints that will always hamper it. It must be of a certain size to display anything useful/readable and to be a useful touch-operated device.
If people put up with this poor device and it's slow information delivery, due to the poor human-computer interface, then they sure as hell will put up with AR devices of the future.
This new wave of AR need not have near as hampering constraints.
AR has the potential to be more successful than the modern smartphone when products are as uncumbersome, lightweight and comfortable to wear as regular glasses/sunglasses, while having the technical specs to augment reality with razor sharp and useful 2D and 3D overlays, and sound.
I see no reason people will be more reluctant to put on a pair of sunglasses than carry an iPhone in their pocket or purse.
Then there are other AR product forms, like contact lenses.
AR has a wide host of useful applications, both civilian, social (recreational), military, engineering, medicine, etc. That's not the future, for most of these branches it is already in great use. There's a ton of R&D going on in this space.
- 3825 5y ago> I see no reason people will be more reluctant to put on a pair of sunglasses than carry an iPhone in their pocket or purse. I agree. I disagree however that VR is already here. It isn’t, not even close. And it will keep getting further away as we push for higher resolution and higher frame rate displays. I think there needs to be some way to power this thing all day long. Maybe Apple was onto something with its Apple Watch strategy. Create a minimally viable product and only introduce new features very slowly so you can still claim all day battery life in a happy path. Tl;dr I don’t think the limiting factor is VR itself but rather how do we power it. I don’t want something on my head that I have to charge every fifteen minutes.
- md_ 5y ago> Then there are other AR product forms, like contact lenses. This seems far-fetched to me. Mojo (https://spectrum.ieee.org/ar-in-a-contact-lens-its-the-real-deal https://spectrum.ieee.org/ar-in-a-contact-lens-its-the-real-...) claims to be on track for this, but: - their "working demo" is apparently not actually wearable - it has no built-in battery -- if I have to wear an inductive charger around my eye, I may as well wear smart glasses, right? - the whole thing has a bit of a Theranos feel about it I'm skeptical.
- kwertyoowiyop 5y agoAgreed. I don’t want to go into the computer’s world (VR). I want the computer to come, unintrusively and under my control, into the real world (AR).
- hyperbovine 5y ago> I see no reason people will be more reluctant to put on a pair of sunglasses than carry an iPhone in their pocket or purse. Surely the fact that this is exactly what happened with earlier product releases must count as a reason... And come on, AR contact lenses? In what century exactly? If you think that's what's going to rescue Meta, I've got some FB I'd like to (short) sell you.
- erikbye 5y agoI have no confidence in FB/Meta’s future. They’re not the ones who will be the victor.