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A non-trivial percentage of the population get motion sickness easily. VR is a non-starter for them.
by brtkdotse 5y ago
A non-trivial percentage of the population get motion sickness easily. VR is a non-starter for them.
- prometheus76 5y agoThen there's the sweating and the standing in the middle of the room for hours(?) and the weird, clunky, dissociated controls.
- jhanschoo 5y agoI think this is something that can be solved with more investment into electronics, alternative optics and display (e.g. Google-glass style display), as well as UX research.
- brtkdotse 5y agoI don’t see how. Motion sickness is a discrepancy between visual stimulus and signals from the vestibular system. If you show people motion and the don’t feel the motion, they will get motion sickness (to varying degree)
- jhanschoo 5y agoThere are many VR applications that don't need to move the view separately from user input. Exercise programs for example, and a lot of office telepresence probably falls into this.
- zmmmmm 5y agoI'd be curious what that percentage is now. The tech has improved enormously, as have developers understanding of what to avoid software-wise. Not a single person (dozens) I have shared my Quest with had this problem.
- brtkdotse 5y agoCursory googling says 1/3 of population
- ChuckNorris89 5y agoAre we talking about 1/3 of the population is susceptibile to motion sickness in general, or specifically VR motion sickness? Because those are 2 different things and I doubt a significant number of the population was trialed with modern VR in order to get a such a clear cut result. My Quest 2 doesn't give me motion sickness at all but I am susceptible to motion sickness when someone is driving/flying or on a boat. Still, two very distinct things that make a very different statistic.
- chimprich 5y agoTo what degree, though? Some people get sick using vehicles in real life, and they still tolerate it for the most part. It seems probable that motion sickness in VR will be less of a problem in the future as technology and techniques improve. Most people seem to be able to cope with it at the current level.
- brtkdotse 5y ago> Some people get sick using vehicles in real life, and they still tolerate it for the most part. I’d say getting around has more utility than being in the metaverse.
- Kiro 5y agoOnly for certain apps. I have friends that got a lot of motion sickness from the original DK2. They don't get it anymore except in games where you walk with your stick. But playing let's say Beat Saber is fine.