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Coding imperfectly in safe languages leads to performance issues. Coding imperfectly in unsafe languages leads to correctness issues. It’s a trade-off; perform
by senkora 5y ago
Coding imperfectly in safe languages leads to performance issues. Coding imperfectly in unsafe languages leads to correctness issues.
It’s a trade-off; performance in games is more important than correctness anyways so I tend to agree with you here.