3 ms·
Read through the takeaways in this thread written by the handful of HN users who attempted similar ideas. These ideas can be generalized and applied to real-tim
by challenger-derp 5y ago
Read through the takeaways in this thread written by the handful of HN users who attempted similar ideas. These ideas can be generalized and applied to real-time online communities -- have chat & status sections to indicate who & how many people are available, some notion of scheduling so that users can meet online at the same time (i wonder if there's a less-friction method than explicit scheduling), tie user to a profile to discourage undesirable behavior like flashing.