3 ms·
I've been posting a lot of comments recently about how much Half Life Alyx disappointed me, not with any sort of motive but here we go again. I felt incredibly
by spywaregorilla 5y ago
I've been posting a lot of comments recently about how much Half Life Alyx disappointed me, not with any sort of motive but here we go again.
I felt incredibly lame shooting the headcrabs in half life alyx. They were fat and slow, and when I felt like they were going to hit me I tapped the left stick twice to teleport 20m away while they waddled towards me hopelessly. When they hit me, I just kind of shrugged because the experience of being hit in VR is so uninteresting. A lot of the times I would just be annoyed that aiming at a headcrab 10m was hard so I just waited for it to fall close to me then shoot it at point blank range 4 times.
In resident evil 4 (which is now vr but I've no experience with it) the zombies did this thing where they ran at you really fast, but when they got close, they walked slowly. This was because you had low mobility when aiming, so the enemies had to play nice to give you a chance. Half Life Alyx felt like that but way more so. Everything coddled you to the point of seriously breaking immersion for me.
Electric dog? Warns you that it's going to zap a path for like 10 seconds before doing anything.
Machine gunner guy? Shoots for 10 seconds then sits still for another 5 in plain sight while reloading.
Normal combine guys? Mostly just standing out in the open or failing to use cover effectively so you can casually snipe their weak spot.
Felt to me like a poorly curated house of dead line gun game.