3 ms·
Nintendo of America was way more strict about content, so a lot of RPGs would heavily self-censor just so they didn't fail approval and have to go through the l
by jmcgough 5y ago
Nintendo of America was way more strict about content, so a lot of RPGs would heavily self-censor just so they didn't fail approval and have to go through the long approval process again.
IMO this hack is only partly about censorship, and largely about fixing mistakes and limitations.
I love Woolsey's localizations and would rather have his than a fully accurate translation that loses its charm. But the FF6 translation was also done by a single person with limited information about the game, so there's a fair number of errors. So, I like the approach they took there where they fixed mistakes without losing the flavor.
On top of that, they fixed limitations in string length, allowing for more accurate names for spells, items, enemies, etc.