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VR is gimmicky, like the Wii. Its full of worlds with great freedom of movement that are designed to hide the fact that you have very limited freedom of movemen
by spywaregorilla 5y ago
VR is gimmicky, like the Wii. Its full of worlds with great freedom of movement that are designed to hide the fact that you have very limited freedom of movement.
- chaostheory 5y ago> designed to hide the fact that you have very limited freedom of movement. That highly depends on your setup. The more physical space you have, the better if you want to move. > VR is gimmicky, like the Wii. Have you even used modern VR yet before panning it? Google Cardboard is ancient and doesn't count as modern VR. I ask because this answer tends to come from people who haven't tried it.
- spywaregorilla 5y agoI have an index with a ton of room. I've tried a quest 2. It all still kind of sucks. I've also done a VR warehouse thing with the gun. It also sucked. Admirable efforts on the game designers to overcome its limitations, but the limitations are real.
- chaostheory 5y ago> I have an index with a ton of room. I've tried a quest 2. It all still kind of sucks. If that's true, why? I'm especially curious about your complaint regarding "very limited freedom of movement" when you claim to have a large physical space for VR. VR has lot of problems, but that is a very strange complaint. Which games or apps did you experience this in?
- spywaregorilla 5y agoPretty much all vr games are just an illusion of freedom. Physically walking is rarely particularly useful aside from idle curiosity of getting a slightly different vantage point or getting behind cover in a shooter. Real movement happens on point and click teleportation or some of the other fake locomotion schemes. I don't think I've ever moved with any sort of... conviction. It's always just a couple steps in any direction, almost always fairly slowly. Stationary games like beat saber don't count.
- chaostheory 5y ago> Physically walking is rarely particularly useful aside from idle curiosity of getting a slightly different vantage point or getting behind cover in a shooter. This is not an illusion of freedom of movement, but it's actually real freedom of movement vs sitting on a chair and getting an avatar to do it via a controller. > Real movement happens on point and click teleportation or some of the other fake locomotion schemes. I think this is your problem. Stop using teleport and actually move. You can get feet trackers to bring more immersion, but nothing kills immersion more than teleportation. > Stationary games like beat saber don't count. Why wouldn’t it count? I’m pretty sure it does just like ping pong and boxing. > I don't think I've ever moved with any sort of... conviction. It's always just a couple steps in any direction, almost always fairly slowly. I think it's highly dependent on your setup and game. imo playing Quest 2 wireless helps a lot. If you have a lot of physical space for VR, but you fail to actually use it; it defeats its purpose. It's akin to complaining about the lack of tactile feedback in a video game, when you have both vibration and sound turned off. I still find this a really strange complaint.
- spywaregorilla 5y ago> I think this is your problem. Stop using teleport and actually move. You can get feet trackers to bring more immersion, but nothing kills immersion more than teleportation. Nope, that's not a real choice. I have 10m^2 of free space, which is far more than the average person has, but its still not enough. I also can't move very quickly. Running in VR is not advisable, but walking in video games sucks. Go to a VR warehouse and watch people play with a warehouse scale game with no physical limitations. They still just kind of walk around slowly. > Why wouldn’t it count? I’m pretty sure it does just like ping pong and boxing. I already got the standing still experience with the wii. I mean its fine, those games are among the best vr has to offer. Wii boxing and table tennis was also solid. But I'm not going to trick myself into believing that its substantially different than what we had before. Were it not for the head motion tracking, these games could be played on a TV. I can play beatsaber expert+ levels without wearing the headset so long as there aren't walls to dodge. The headset isn't adding much. It's just that motion detection remains a fun gimmick. > I think it's highly dependent on your setup and game. imo playing Quest 2 wireless helps a lot. If you have a lot of physical space for VR, but you fail to actually use it; it defeats its purpose. It's akin to complaining about the lack of tactile feedback in a video game, when you have both vibration and sound turned off. It's more like someone trying to convince you that video games are completely different with vibration, when in fact, they're more of a nice touch.
- byhemechi 5y agoi am not op, but as someone who owns 2 vr headsets it's true. for the first few months i definitely played vr games but frankly at this point the only reason i get out the rift is to sink even more hours into beat saber, possibly the furthest thing from the shitty second life/vrchat clone facebook is making
- TheRealNGenius 5y agoVR != metaverse
- spywaregorilla 5y agoMetaverse depends on VR being noteworthy as opposed to just normal video games however
- TheRealNGenius 5y agosuck it
- TheRealNGenius 5y agonot necessarily