2 ms·
Yeah man, definitely. But from what I know, once you grind out a good enough game engine, essentially you can reuse the same code base again and again. The sam
by hnthrowaway0315 5y ago
Yeah man, definitely.
But from what I know, once you grind out a good enough game engine, essentially you can reuse the same code base again and again. The same with tools. For example Romero's Tiled served all Softdisk games plus Wolfenstein. The only new code is some new functionalities and a lot of new game logic code. Nowadays, you need 6 months just for the concept...
I bet nowadays if a two-programmer team (one for engine and one for tool, both do some designs) with some C++ and game dev experience goes into jam mode, with proper asset support (say he/she downloaded/contracted the assets beforehand), he can pop out games similar to the Softdisk ones in even shorter timespan. After all nowadays computers are much faster and we don't need assembly any more.
The tricky part is to stay on jam mode, and I believe the Softdisk team did wonder back then. Everyone was highly motivated and worked probably 80+ hours per week. They believed they could change the world and they did.