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I'm long on Meta as well and I really like the Quest (2), but the metaverse already had a soft launch. What Meta has been able to accomplish so far is impressiv
by chaostheory 5y ago
I'm long on Meta as well and I really like the Quest (2), but the metaverse already had a soft launch. What Meta has been able to accomplish so far is impressive, but it's still not enough.
What's the status quo with VR problems?
- Price: This was fixed with Quest 2
- Complexity: This was also fixed with Quest.
- Socially acceptable: Nope. Even when you remove the issue of the toxicity surrounding Facebook's brand, most people refuse to either try or use VR regularly. Case in point, Meta is giving away Quest 2's to their employees and contractors. imo it's surprising to me that not all of them took the offer. One common answer I get is, "This is going to be as gimicky as the Wii right?". imo the form factor is what drives normal people away. It has to be smaller and closer to goggles before mass acceptance happens. Apple is most likely right on their approach, based on their patent submissions. Conversely, Apple's weakness will be price.
- spywaregorilla 5y agoVR is gimmicky, like the Wii. Its full of worlds with great freedom of movement that are designed to hide the fact that you have very limited freedom of movement.
- chaostheory 5y ago> designed to hide the fact that you have very limited freedom of movement. That highly depends on your setup. The more physical space you have, the better if you want to move. > VR is gimmicky, like the Wii. Have you even used modern VR yet before panning it? Google Cardboard is ancient and doesn't count as modern VR. I ask because this answer tends to come from people who haven't tried it.
- spywaregorilla 5y agoI have an index with a ton of room. I've tried a quest 2. It all still kind of sucks. I've also done a VR warehouse thing with the gun. It also sucked. Admirable efforts on the game designers to overcome its limitations, but the limitations are real.
- chaostheory 5y ago> I have an index with a ton of room. I've tried a quest 2. It all still kind of sucks. If that's true, why? I'm especially curious about your complaint regarding "very limited freedom of movement" when you claim to have a large physical space for VR. VR has lot of problems, but that is a very strange complaint. Which games or apps did you experience this in?
- spywaregorilla 5y agoPretty much all vr games are just an illusion of freedom. Physically walking is rarely particularly useful aside from idle curiosity of getting a slightly different vantage point or getting behind cover in a shooter. Real movement happens on point and click teleportation or some of the other fake locomotion schemes. I don't think I've ever moved with any sort of... conviction. It's always just a couple steps in any direction, almost always fairly slowly. Stationary games like beat saber don't count.
- chaostheory 5y ago> Physically walking is rarely particularly useful aside from idle curiosity of getting a slightly different vantage point or getting behind cover in a shooter. This is not an illusion of freedom of movement, but it's actually real freedom of movement vs sitting on a chair and getting an avatar to do it via a controller. > Real movement happens on point and click teleportation or some of the other fake locomotion schemes. I think this is your problem. Stop using teleport and actually move. You can get feet trackers to bring more immersion, but nothing kills immersion more than teleportation. > Stationary games like beat saber don't count. Why wouldn’t it count? I’m pretty sure it does just like ping pong and boxing. > I don't think I've ever moved with any sort of... conviction. It's always just a couple steps in any direction, almost always fairly slowly. I think it's highly dependent on your setup and game. imo playing Quest 2 wireless helps a lot. If you have a lot of physical space for VR, but you fail to actually use it; it defeats its purpose. It's akin to complaining about the lack of tactile feedback in a video game, when you have both vibration and sound turned off. I still find this a really strange complaint.
- byhemechi 5y agoi am not op, but as someone who owns 2 vr headsets it's true. for the first few months i definitely played vr games but frankly at this point the only reason i get out the rift is to sink even more hours into beat saber, possibly the furthest thing from the shitty second life/vrchat clone facebook is making
- TheRealNGenius 5y agoVR != metaverse
- spywaregorilla 5y agoMetaverse depends on VR being noteworthy as opposed to just normal video games however
- TheRealNGenius 5y agosuck it
- TheRealNGenius 5y agonot necessarily