5 ms·
It's not about hardware really. The hardware is just to sell the service in the best way possible. They had to make it. Because there was no good affordable sta
by GekkePrutser 5y ago
It's not about hardware really. The hardware is just to sell the service in the best way possible. They had to make it. Because there was no good affordable standalone headset so far. The metaverse idea is all about the platform/service.
I'm a big VR fan and even I'm not sure whether the metaverse will take off. But without hardware like the quest 2 it wouldn't have a chance.
- chaostheory 5y agoThe service is key, but I somehow doubt they will open their platform to 3rd party hardware like Valve. imo The hardware is just as important.
- GekkePrutser 5y agoI think they will restrict it at first, to control the user experience. In the starting phase it'll be crucial to avoid bad reviews due to substandard hardware. Google did exactly this with their cardboard headset. People lost interest in VR because they watched a rollercoaster vid on a crappy cardboard setup and thought they had seen it all. All these $5 eBay headsets flooding the world didn't promote VR at all. They just imprinted the idea "VR is just a gimmick" in people's minds. As a VR enthusiast I still need to explain the difference between 3DOF and real interactive 6DOF all the time. It took a long time to build interest in real 6DOF VR back up. But I think once (or, if) the metaverse has proven its value to the consumer their goal is to be the leading platform and opening it up would make sense there, it would be key to maximising marketshare. Especially as they're not even making money on the hardware, it's being sold at a loss. That'll change too once the platform proves itself but still I don't think they expect it to be a major money maker. Zuckerberg mentioned in his keynote that they want to go for a different business model. They want to sell the platform and enable creators to sell their designs, taking a cut in the Apple store way. And they can still take a cut on third party hardware by licensing. Which means revenue without even having to bother manufacturing anything. I think hardware to Meta will be what hardware is to Microsoft. Setting a good baseline standard, promoting new designs and usecases (e.g. the surface pro convertible) and directing the market. But not being the sole vendor. But I may be wrong of course. It'll be interesting times ahead!
- spookthesunset 5y agoBut it is doomed to fail unless they act like a startup and can be nimble and pivot quickly. They should have at least had something to demo that anybody could play with before talking about it publicly. This whole thing reeks of "big design upfront". They are gambling tons and tons of money and political capital on something that is completely unproven. When is the last time a huge company really went "all in" on a completely unproven idea and have it become a success?
- chaostheory 5y ago> They should have at least had something to demo that anybody could play with before talking about it publicly. They already do. It's called Quest 2. Their 1st version of the "metaverse" is Horizon and Venues, though 3rd parties on meta's platform like VR Chat and RecRoom are also metaverse plays.