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I find that a) the bulkiness of the headset (and the added wires and external sensors of the Valve Index) and b) the fact that I don't always feel like waving m
by mancerayder 5y ago
I find that a) the bulkiness of the headset (and the added wires and external sensors of the Valve Index) and b) the fact that I don't always feel like waving my arms around or reaching stuff after sitting in front of the PC all day, made it wear off for me.
I was into Pokerstars VR for a while but interacting with people through the microphone made me realize I don't really enjoy talking to strangers from around the country while playing poker.
- GekkePrutser 5y agoWaving your arms around after spending a day sitting at the PC is a really good thing to do though, just saying :)
- mancerayder 5y agoYes, I agree! Kind of! I was developing neck pain from Pokerstars - it's not exactly table tennis. On the other hand, Moss was a very cool game but I found it annoying on my joints to reach under virtual corners and even get on all fours to look under something. Amazingly cool concept, but it's not exactly physical therapy after a computer posture.
- prawn 5y agoIs it a realistic option for watching TV/movies without a TV in the room?
- mancerayder 5y agoSteam VR has a player that can use your PC to stream stuff, including even controlling your PC desktop. I don't think it's comfortable to have a screen right in your face with a heavy thing on your head, it's easier to watch something in a relaxed posture, moving your neck how you see fit. I think it will take off when the gear becomes slim and light - like a much newer generation of glasses. Something that as far as I know is still in the realm of sci-fi - but not far.