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I’m with you on this. I received a Quest as a Christmas gift and basically went from 0 to 100 on VR and the Metaverse. It finally makes sense to me. Like you s
by jmknoll 5y ago
I’m with you on this. I received a Quest as a Christmas gift and basically went from 0 to 100 on VR and the Metaverse. It finally makes sense to me.
Like you say, there are some issues with the tech, but they’ll be resolved in time, and it’s clear that this is the future of gaming at least, and maybe much of social media/virtual interaction.
- YXNjaGVyZWdlbgo 5y agoThe problem is that the problems are mostly the same problems we had since 2012. I am not sure if we can really address them without new breakthrough technologies.
- magicjosh 5y agoWow what are your favorite apps? And a bit more leading question, what apps have you used in the last week?
- dymk 5y agoIn no particular order (well, except for Alyx, which is the gold standard)... - Half Life: Alyx - Lucky's Tale - Beat Saber - Thumper
- Arainach 5y agoNot OP, but I also picked up a Quest 2 and was impressed after finding all previous VR experiences I'd tried gimmicky and not holding my attention for long. Lately I've been sinking time into: Half-Life Alyx I Expect You To Die (and its sequel) The Climb (and eventually its sequel, I assume) Creed
- civilized 5y agoFor the sake of argument let's take you folks' word that it's the future of gaming (for the subset that can tolerate and enjoy the headsets). How much money is in that? I don't believe for a moment that it'll extend into work interactions. Maybe family visiting type experiences, again for the subset that can enjoy the headset setup.
- dymk 5y agoFacebook loses about $150 per Quest 2 sold (basing this off of what an engineer who worked on it told me). Either way, they're not making money off the hardware. They plan on making it up via game sales in the Oculus Rift Store, and services. Same as what Sony did with the PS4 (which was quite successful). I see "Quest Season Passes" in VR's future.
- bentcorner 5y agoI've tried working in VR and it's... ok. If you're ok with working on a single monitor at < 1440p you'll be fine. At 1440p and above resolution isn't there yet and pushing multiple monitors through to the headset is still (to my knowledge) not practical. The remote desktop-like apps I've tried only do a single monitor. I like the bet that Quest 2 made with making the headset do all the processing, but it fails for tasks like this. I think eventually we'll get a headset where working in VR becomes practical and affordable, but we're not there yet. Maybe apple pulls off a Gear-VR-like setup where you plonk your phone in front of some lenses on your face. But AFAIK anything better than the Quest 2 is substantially more expensive. My wild guess is that practical work VR is 2-3 years away. Meta's next headset iteration might do it + price drops.
- GekkePrutser 5y agoImmersedVR can do multiple virtual monitors. But I think the real step forward is dropping the desktop metaphor and having windows floating free in VR, like Simula are doing. They whole concept of a monitor is more constricting than useful in VR.
- lovecg 5y agoHere’s the thing though. I remember when the iPhone came out. The web browser experience was a horrible low resolution experience; it was slow, clunky, and you had to charge it every day. Yet none of it mattered - almost overnight everyone became glued to their phones. It didn’t need hyping up like “just wait for 4k to come out and then it will really take off” - people wanted it despite all the original flaws. Same with original game consoles. I don’t know, I just don’t see it.
- evilantnie 5y agoI'd be curious if you feel the same way in a year or so. When I first got into VR I felt very strongly it was the future, but that novelty wore off over the course of a year. I go back every few months to catch up on experiences I've missed and try out new tech, but the novelty has still worn off. VR is not a daily use experience for me, and I assume for a lot of consumers, but it is still amazing.
- mancerayder 5y agoI find that a) the bulkiness of the headset (and the added wires and external sensors of the Valve Index) and b) the fact that I don't always feel like waving my arms around or reaching stuff after sitting in front of the PC all day, made it wear off for me. I was into Pokerstars VR for a while but interacting with people through the microphone made me realize I don't really enjoy talking to strangers from around the country while playing poker.
- GekkePrutser 5y agoWaving your arms around after spending a day sitting at the PC is a really good thing to do though, just saying :)
- mancerayder 5y agoYes, I agree! Kind of! I was developing neck pain from Pokerstars - it's not exactly table tennis. On the other hand, Moss was a very cool game but I found it annoying on my joints to reach under virtual corners and even get on all fours to look under something. Amazingly cool concept, but it's not exactly physical therapy after a computer posture.
- prawn 5y agoIs it a realistic option for watching TV/movies without a TV in the room?
- mancerayder 5y ago