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This is such an annoyingly simplistic take and such poison. Some of the things this guy says are outright nasty: like should you want to make your game to have
by scyzoryk_xyz 5y ago
This is such an annoyingly simplistic take and such poison. Some of the things this guy says are outright nasty: like should you want to make your game to have only 10 people play it. Absolutely, yes. And if that detracts you, then maybe you don’t actually want to be making them.
Games, like film, like music and like all the other storytelling mediums are a form of literature. It is completely normal and has always been like this when it came to distribution - everybody wants to tell stories, but only a select few do it so well that they get to do it for a living. And only a few (usually big, industrialized) efforts take 90% of the market.
In my company we make simulation systems for teaching a complex medical skill. If the small local game dev industry/community did not exist we wouldn’t either. The awesome talent that is developed and flows out of games is extremely valuable. The tools and methods that come from gamedev are awesome too and drive innovation themselves. Gamedev delivers value, even when it’s not immediately obvious.
I myself wanted to make films and went to film school as a young man. But I have since pivoted towards becoming a PM (and I still use video in my work). Film school, with a focus on film production was the best practical education in management. I would never tell anyone that there are “too many movies made, you shouldn’t make more”.
Also this person talks about “solving the problem”. The problem doesn’t need solving, the market for these things readjusts and emerges accordingly. And it always has. “We” are not “teaching” young people to do anything, they do the things themselves and making them allows them to grow and develop.
- meristohm 5y ago“The market” reflects the emotional state of those with the power to play it. I’d rather flatten the boom-bust amplitude, and that’s an uphill battle as those with the capital to weather the storms benefit most.
- jimmydorry 5y agoWould you also rather flatten the boom-bust amplitude of other industries? What about web development? Do we have too many social media sites? I ask because I genuinely can't understand what would drive someone to deliberately cripple innovation in such a manner.
- anm89 5y agoI see more poison in your attitude than his.
- scyzoryk_xyz 5y agoExpand please - how is my attitude poisoning here?
- burntoutfire 5y ago> Games, like film, like music and like all the other storytelling mediums are a form of literature. It is completely normal and has always been like this when it came to distribution - everybody wants to tell stories, but only a select few do it so well that they get to do it for a living. This is metaphor stretched too far. How is Quake 3 Arena or Hearthstone a form of literature?
- scyzoryk_xyz 5y agoIt is. It’s not high literature or even recognized as such by critics, but 1. It means something to someone out there and 2. There are plenty of references and repurposed components in that that do come from the recognized serious literature. Everything is a remix, everything is being continuously repollinated and crossed over. Some works are more derivative than others.