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Nvidia Omniverse
- olliej 5y agoIs an open platform if it’s built on RTX? That seems very much “open” in the marketing sense of the word.
- commoner 5y ago> Your end-users of the Omniverse-based extension, app, microservice, or connector will need either an Omniverse for Individuals license or an Omniverse Enterprise license. https://developer.nvidia.com/nvidia-omniverse-platform/code-app https://developer.nvidia.com/nvidia-omniverse-platform/code-... With hardware restrictions (Nvidia RTX only) and software restrictions (closed source and licenses required for users), I don't see how this is "open", either.
- Reubend 5y agoTheir landing page does a terrible job of explaining what it actually _does_. This is a platform to run physics simulations with 3D rendering?
- bwidlar 5y agoYoutube channel: https://www.youtube.com/channel/UCSKUoczbGAcMld7HjpCR8OA https://www.youtube.com/channel/UCSKUoczbGAcMld7HjpCR8OA Seems like some kind of game engine: https://www.youtube.com/watch?v=j1Pwi1KRkhk https://www.youtube.com/watch?v=j1Pwi1KRkhk Live session: https://www.youtube.com/watch?v=patXA9ZDQXk https://www.youtube.com/watch?v=patXA9ZDQXk
- mdrzn 5y ago>> "NVIDIA Omniverse™ is an easily extensible, open platform built for virtual collaboration and real-time physically accurate simulation. Creators, designers, researchers, and engineers can connect major design tools, assets, and projects to collaborate and iterate in a shared virtual space. Developers and software providers can also easily build and sell Extensions, Apps, Connectors, and Microservices on Omniverse’s modular platform to expand its functionality." Is this their version of Metaverse? "Come here and do all your work in the Omniverse"?
- namlem 5y agoI think it's a suite of dev tools for making metaverses. At least that's my impression.
- findingfish 5y agoIt looked like 3d graphics to me. I watched the video which so looked like 3d graphics.
- intpx 5y agoOk, here's what I think this is. There are tons of fields that have high demand for 3d simulation environments. To date, they have either had to build one from the ground up, or leverage (and pay for) a game engine. Game engines have some inherent problems in these domains because they do not solve for the same kinds of problems-- they solve for game physics and pretty environments. They also can make it really to translate what I'll call 'CAD' models to a 3d space while maintaining strict dimensional accuracy. I have no idea if Omniverse actually solves for this kind of application, but it looks like it might attempt to create a 3d environment much more fine grained control over physics and representational accuracy.