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I wonder how practical it would be to create a Wolfenstein 2D with the same level design, but played in top-down view.
by nyanpasu64 5y ago
I wonder how practical it would be to create a Wolfenstein 2D with the same level design, but played in top-down view.
- syngrog66 5y agoheresy! cough Castle Wolfenstein, by Silas Warner for MUSE kids: get off my lawn
- dasKrokodil 5y agoYeah, so many comments here talking about the 'original' Wolfenstein while meaning Wolfenstein 3D... This is where it all started: https://www.youtube.com/watch?v=8fgok9eHqO8 https://www.youtube.com/watch?v=8fgok9eHqO8
- syngrog66 5y agoin color? luxury! we had black and white and we were grateful for it! kids: get off my lawn the grenade explosion was the most satisfying ever. "Take that Nazi scum!" the 1st Rogue-like I ever made was something I called WolfenHack. my personal cross between Castle Wolfenstein and NetHack. I later genericized my engine and built a zombie apocalypse on top of it.
- facundo_olano 5y agoI had the same idea while working in this project. Either play directly from the map view (the prototype sort of already does this) or even use a rogue like ascii interface (which, yes, would probably be similar to the Silas Warner game)
- anthk 5y agoNot a roguelike, but hunt/huntd is like wolf2d.
- kibwen 5y agoBehold, Wolfenstein 1D! https://www.youtube.com/watch?v=QSvECzuaYn0 https://www.youtube.com/watch?v=QSvECzuaYn0