6 ms·
Assimilate: A Flood-It game for Mac OS 9, released in 2021
- christiangenco 5y agoIf you don't happen to have your 2000s-era iMac or iBook running OS 9 currently in arm's reach here's an online version of the same sort of game: https://www.unixpapa.com/floodit/?sz=14&nc=6 https://www.unixpapa.com/floodit/?sz=14&nc=6
- anthk 5y agoYou can emulate it with ease with qemu-system-ppc.
- grishka 5y agoSheepShaver is much faster at the expense of not being able to run the latest version of OS 9, only 9.0.
- exikyut 5y agoI wonder why it's faster - specifically *how* it's more efficient. (Admittedly an expansively broad question; summary responses accepted!)
- grishka 5y agoIf my understanding is correct, it doesn't implement the MMU (which latest OS 9 versions require), takes some other shortcuts and does JIT.
- wk_end 5y agoqemu actually tries to emulate all of the hardware in a Mac; also, I believe its CPU emulation is just interpreted though someone correct me if I'm wrong. SheepShaver emulates the CPU with a JIT and then patches the emulated MacOS so that calls to it run as native code.
- anthk 5y agoSheepShaver is hacky, I know it since BasiliskII times, same people. SS is faster, but nowadays the gap against Qemu is not that big on a modern machine. Also, Qemu will provide an ATI Rage device for the G3/G4 machine, so you may be able to correctly play a good chunk of 3D games released for Mac OS 9. >I believe its CPU emulation is just interpreted Something between interpreted and a JIT. TCG: https://wiki.qemu.org/Documentation/TCG https://wiki.qemu.org/Documentation/TCG That's why I say Qemu is not as slow as Bochs.
- smnscu 5y agoThank you for the link, fun game! Took me a while to win, but this is what immediately made my strategy work: From http://retirementexperiment.blogspot.com/2009/03/flood-it-game.html http://retirementexperiment.blogspot.com/2009/03/flood-it-ga...: > The approach I use is to play for penetration. I aim for the opposite corner. Rarely the obstacles have too much repetition. I would allow for this by requiring a wedge shape having a favorable ratio of base size to length. Bonus, a paper on flood-it: https://arxiv.org/abs/1001.4420 https://arxiv.org/abs/1001.4420
- oceliker 5y agoThis one is a guaranteed win: https://www.unixpapa.com/floodit/?sz=2&nc=8 https://www.unixpapa.com/floodit/?sz=2&nc=8
- steviedotboston 5y agowine em, dine em, OS 9 em
- jdofaz 5y agoI wonder if it actually needs OS9, PPC supported started (barely) in the System 7.1 era
- EL_Loco 5y agoYes, but lots of software made for PPC began requiring OS8, then 8.6, and then a bunch required OS 9 to run.
- mattl 5y agoHow far back did Carbon support go?
- greenknight 5y agonative mac os 8 and 9 applications could only be run under rosetta. they could be rebuilt to run under cocoa.
- mattl 5y agoThey required some Carbonization. Also then would run under Classic or Carbon. Rosetta was for Cocoa I think.
- rvense 5y agoRosetta was a PowerPC CPU emulator that allowed running any kind of PowerPC OS X application on Intel Macs. Carbon was a set of largely OS 9 compatible APIs that allowed an easy transition for apps that could be recompiled. Classic was a virtualized OS 9 environment available on OS X (up to 10.4 Tiger, PPC Mac only) that allowed running unmodified binaries for pre-OS X Macs. Most things that didn't require special hardware access or precise timing ran fine, but things like real-time audio and MIDI applications did not.
- sharikous 5y agoNot Rosetta, Classic
- tambourine_man 5y ago> Quick Question: Why? >People still use OS9! It's me, I'm people. I just like programming, I like this style of game, and I like giving myself a reason to turn on my iBook or iMac. So good
- waffle_maniac 5y agoEmulator?
- anthk 5y agohttps://github.com/autc04/executor https://github.com/autc04/executor Clone the repo recursively. It needs SDL2 and QT5 devel libraries.
- gowld 5y agoDoes OP know about Simon Tatham's Portable Puzzle Collection? https://www.chiark.greenend.org.uk/~sgtatham/puzzles/ https://www.chiark.greenend.org.uk/~sgtatham/puzzles/ Flood: https://www.chiark.greenend.org.uk/~sgtatham/puzzles/js/flood.html https://www.chiark.greenend.org.uk/~sgtatham/puzzles/js/floo...
- floatingatoll 5y agoNote that their goal is to master programming on a new platform, not just to play it in a browser.
- anthk 5y agoThat puzzle pack uses GTK too, porting them to Carbon or whatever API Mac OS 9 uses wouldn't be too difficult with some libre SDK targetting OS9. https://github.com/autc04/Retro68 https://github.com/autc04/Retro68 Also, this guy has a Classic Mac tool sw "runner" a la Wine: https://github.com/autc04/executor https://github.com/autc04/executor Forked, that's true, but that's the best Ardi Executor fork by a mile.
- floatingatoll 5y agoWriting a Mac application in GTK is, again, not conducive to the goal of learning to program a new platform. Wrappers such as GTK around native objC, Cocoa, and Swift are a distraction from the main purpose of learning those things.
- anthk 5y agoNo, I didn't mean to GTK, but for Carbon or whatever API Mac OS used. The game is already on GTK and JS, so it would be easily portable as they are really simple games (they have even an Android port).
- some-guy 5y agoGood timing, I just set up a RaSCSI to use with a PowerMac 5400! There was certainly a charm that Classic Mac OS has that was missing in OSX-onward.
- yoyopa 5y agospeaking of OS 9, windowshade was so great.
- dwighttk 5y agoI miss the spatial properties of classic MacOS. Windows would always be in the same spot when you window shaded them, files would be in the same spot in a folder unless you cleaned it up. It was an aid to my memory.