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Try searching for "waveform collapse". It's a brilliant technique for creating 3D maps based on 2D tiles by stitching together meshes from a library of predefin
by fxtentacle 5y ago
Try searching for "waveform collapse". It's a brilliant technique for creating 3D maps based on 2D tiles by stitching together meshes from a library of predefined shapes. It's how many procedural games generate their levels.