2 ms·
For the mental-health benefits of socializing and tackling challenges together (what I’ve been doing for the last nearly-twenty years), in no particular order,
by meristohm 5y ago
For the mental-health benefits of socializing and tackling challenges together (what I’ve been doing for the last nearly-twenty years), in no particular order, and not always with What I imagine others might describe as slick graphics:
For The King: Since we like tabletop RPGs and want the ease of a videogame handling all the planning, FtK scratched the itch awhile. Might be harder as a duo instead of full trio?
Portal 2: Figuring out the puzzles together was an engaging challenge.
Overcooked 2: Played as a duo and a trio, and I loved it while one of us couldn’t wait to be done, as they found it frustrating.
Divinity: Original Sin 2: Polished RPG where players don’t have to work together.
Deep Rock Galactic: Mining missions on planetoid Hoxxes for a heartless corp, fighting off the local life and trying to catch up with the hopper-bot (that carries the minerals) before the extraction ship leaves.
Sea of Thieves: Lovely ocean and weather and sunset modeling.
Valheim: I prefer this to Sea of Thieves because we can build. Fun solo and with others.
I hope you find a good fit!
Edit:
Wolfpack: Difficult submarine sim, convincingly-modeled ocean and mechanics (I’m no mariner), feels good to finally figure it out, bots are useful since they take orders, and it didn’t feel great playing as a Nazi (even if some in the navy distanced themselves from the government, per Blitzed: Drugs in the Third Reich)
Hell Let Loose: Some of our best co-op experiences are as a tank crew, forced to communicate and work together for a gestalt. I’d describe HLL as slick graphics.
Warhammer: Vermintide 2: L4D2 but better (?)