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If anyone here happens to like both C (C99) and raytracing, I've been working on c-ray[1] for a while now. It's your average pathtracer, but has some nice featu
by vkoskiv 5y ago
If anyone here happens to like both C (C99) and raytracing, I've been working on c-ray[1] for a while now. It's your average pathtracer, but has some nice features such as clustered network rendering, a really fast BVH and an up-and-coming node-based material system.
Scene descriptions are expressed as JSON. I'm looking into building a Blender plugin to be able to use it from there.
Coding style is what I prefer - code should be dumb and simple, using nothing more than basic control flow, structs and functions. C suits this goal very nicely.
[1] https://github.com/vkoskiv/c-ray https://github.com/vkoskiv/c-ray