3 ms·
>Only in the rare case that a large program needs to be nanosecond-fast would I even consider C++ (and I'd push really hard to learn if that really needed to be
by deltaonefour 5y ago
>Only in the rare case that a large program needs to be nanosecond-fast would I even consider C++ (and I'd push really hard to learn if that really needed to be true!)
This is mostly true for web development where bottlenecks just exist in IO and beyond. For gaming this is not the case. The entire industry needs nanosecond latency so engines must be written in languages that are nanosecond-fast.
- jon_north 5y agoYes, that's true. I've actually been part of 3 published games, all in C++ -- all written with the ethos I mention above (POD classes and basically write like it's the year 2003). Bitcoin is the same way, written in C++ -- unfortunately that codebase went hogwild with new features just to do it. Codebases like zcash are absolutely nightmarish for no reason at all (given what they are doing is so trivial)