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What’s your point? All of that can be done on the web, besides it isn’t really targeting the Steam audience at the end of the day. Think the mobile audience, bu
by astlouis44 5y ago
What’s your point? All of that can be done on the web, besides it isn’t really targeting the Steam audience at the end of the day. Think the mobile audience, but on the web. You can do a Sims or PUBG in HTML5 today, and all that’s required is a hyperlink to share it with others. Same strategy that made Wordle go viral and get acquired today for over $1M.
- CharlesW 5y ago> What’s your point? He's addressing the problem with your hypothesis that "native games on the web will disrupt Steam" by pointing out that you're comparing apples (a technology platform) and oranges (a distribution channel). Steam doesn't exist because games don't use WASM.
- monk_e_boy 5y agoThere's all that stuff on other platforms. Reddit subreddit indie games would be neat if I could just open the post and play the game. I can't imagine I'd use Steam much after that. (And I guess facebook would do the same.) As for payments, I already pay mostly through Google pay or through paypal. Steam isn't adding a huge amount of value.
- dandellion 5y agoWhat other platforms offer all that stuff? Because I've been looking and nothing comes even close.
- echelon 5y ago> What’s your point? Why you expect your Unreal-to-WASM product to succeed when Epic Games can simply build your entire product as a feature of the engine? You are building on their platform and not an open web stack, after all. Despite having an open web, most people have elected to use platforms. At some point, people will defer revenue for simplicity.
- fxtentacle 5y agoI think OP is working on the Epic team. They already have workable emscripten support in UE4
- echelon 5y agoI don't think so. The Discord in his HN profile points directly at his startup: https://www.theimmersiveweb.com/ https://www.theimmersiveweb.com/ This appears to be a 3rd party attempt to bring UE4/5 to the web. I'd love to hear OP's take on how they think they can outpace or complement Epic on their own internal implementation. At face value I don't see how this isn't a f.lux vs. Night Shift type situation, where the official feature destroyed the market for third parties.
- FractalHQ 5y agoThey officially dropped support for their web export. Even if you use the older version of the engine that did support it, mileage varies heavily.