7 ms·
actually... we DID do fragmentation in one of the messages. but i think that one didn't do windowing or something. this is the problem of using UDP, everyone th
by dingosity 5y ago
actually... we DID do fragmentation in one of the messages. but i think that one didn't do windowing or something. this is the problem of using UDP, everyone thinks they're Van Jacobson and re-invents TCP poorly. In the case of the viewer, we had at least three implementations of "random transport over UDP," each talking with a different part of the back-end. Each used the same algorithm to deal with packet loss, however: dump core and wait five minutes. (I jest. I think we mostly fixed that, but it did happen occasionally.)