4 ms·
> In comparison: Sony paid 20x less for Bungie. What they lack in variety of products, they make up for in, in my view, Potential. Destiny is a great franchise,
by sylens 5y ago
> In comparison: Sony paid 20x less for Bungie. What they lack in variety of products, they make up for in, in my view, Potential. Destiny is a great franchise, with lots of fans. The team brings rock solid FPS dev & netcode experience (something Sony's first party studios are at a deficit for).
I disagree. Destiny may have once had potential, but Bungie is a studio that continually shoots itself in the foot. Just like with Halo, they threw out years of work for the first Destiny and essentially stitched together a frankenstein of the parts to ship on time. It's why the story has never made sense, even as they try to retcon various pieces to fit into a much longer narrative.
The game has also lost some of its early "looter shooter with friends" charm and become a grindfest that feels like a job at times, with content that is sunset only 2-3 years after it is sold to consumers. Destiny 2 is also extremely hostile to new players, bombarding them with dozens of vendors, currencies, and no clear sense of where to start and how to begin grokking the story. The original campaign has been sunset so if you never played before, you will be missing the equivalent of the first movie of a trilogy in terms of plot and characters.
My hope for this acquisition is that it lets them course correct the design of whatever they do next because I feel that Destiny 2 is in decline.
- samsgro 5y agoGenerally agree, but on the other hand, the game feels a LOT better since since the Activision divestment. In the last 12 months narrative team of Destiny 2 have REALLY knocked it out of the park, with the seasonal plot actually making sense and having some interesting activities (like Battlegrounds). Some significant improvements in QoL too. While there definitely gaps as you say - the New Light experience in particular needs some serious work - so long as Sony lets the team continue on its current trajectory, there may be hope.
- sylens 5y agoI agree that the seasonal storytelling is better but they have a very real problem with the game becoming Bounty Collector. They also have basically abandoned Crucible, which makes me think the new IP is where all their top PvP talent is currently.
- steveklabnik 5y agoIt has been rough out there for the crucible but improvements are coming: https://twitter.com/joegoroth/status/1422951524649500678 https://twitter.com/joegoroth/status/1422951524649500678
- habeebtc 5y agoTo actually finish all the content in each D2 expansion you have to invest full time job kind of time in it. Destiny doesn't just feel like a job, in some sense it IS a job. I thought they did a good job rehabilitating the first game from the sorry shape it shipped in (see: the economics of the loot cave). It is a mountain which can be climbed, and it is fun to do so. (There is also a literal mountain to climb)
- willis936 5y agoThe child in me always kneejerk reacts "not my Bungie!". How much of the Destiny trainwreck was publisher fingering? Could the Bungie of 10 years ago have put out a game that is fun, like they had consistently for the previous decade? Of course, it was just those pesky publishers. Well, now the Bungie of yore is thoroughly dead. All of the faces from the Halo Vid Docs have moved on. What's left is a husk. Sony bought a hope. They also prevented Microsoft and Bungie from teaming up again. Perhaps they fear that duo. I wish them the best.
- Macha 5y agoThey've continued some of their worse monetisation and game design decisions while independent for quite a few years now, and stuff like the poor value of the 30th anniversary pack is entirely their own mistake to make, so I feel publisher meddling was a handy deflection for Bungie to hide behind in many cases.
- camel_Snake 5y ago> They've continued some of their worse monetisation and game design decisions while independent for quite a few years now, and stuff like the poor value of the 30th anniversary pack is entirely their own mistake to make... This is an interesting thought. The 30th anniversary *paid* content was a bit lighter than anticipated, however the Free To Play content that came alongside it was fantastic. Perhaps I'm just used to seeing phrases like 'worse monetization' from the consumers perspective rather than the business's, but most of the community reactions from the 30th were positive, at least in regards to what was paid and what wasn't.
- 015a 5y agohttps://twitter.com/tomwarren/status/1488499142221512705 https://twitter.com/tomwarren/status/1488499142221512705 | 860,000 players played Destiny 2 yesterday, at a slow point in a season about to end later this month | • 275,000 on Xbox | • 355,000 on PlayStation | • 224,000 on Steam | • 5,390 on Stadia Destiny is not small. There are maybe a dozen or so western service-games with 1M+ regular active players. * Microsoft bought maybe four with the AB acquisition (CoD, Hearthstone, WoW, Overwatch, maybe D3 but probably not), and had one coming in (Minecraft. H:I qualifies for now, but its new and it remains to be seen if it has staying power). * Valve owns two (CSGO, Dota2). They're extremely not for sale. * Riot owns at least two (LoL/Valorant). Also not for sale; owned by Tencent. * EA has a couple (Apex, maybe their sports titles as well). Likely out of reach for anyone to acquire. * Epic, of course, has Fortnite. * Rockstar has GTA5. T2 is probably on the acquisition block; expect that next, but who the buyer will be is anyone's guess. My pocket prediction is actually Epic. To clarify: The reason why I narrowed that list to just western companies is because of the difficulty in both determining metrics for eastern games, and the difficulty in acquiring them. Chinese companies simply won't be acquired, and something many may not know: its very, very difficult for non-japanese companies to acquire japanese companies. There's a lot of government rules restricting it. PUBG is South Korean though, so it may qualify for the list; less familiar with SK's stance on western acquisitions. Tangential: this is why you should laugh anyone out of the room who suggests Microsoft will buy FromSoftware. From is a fascinatingly weird company; owned by a Japanese multinational that mostly publishes manga & tabletop roleplaying games, to my knowledge From is Kadokawa's only video game subsidiary. On the one hand, they're a perfect acquisition for Sony given that Sony is Japanese and From is a weird company among Kadokawa's MO. On the other hand, its a massive profit center that I'm certain their overlords leave to their own devices. That's essentially everything in the current gaming landscape. Once its all laid out, it should be obvious how valuable Destiny is to Sony: PlayStation isn't on that list. They do own something like 3-5% of Epic, but beyond that, they're seeing Microsoft make heavy investments in both discrete releases & ongoing service games. Sony has discrete releases MASTERED; they're the king, up there with Nintendo. But they don't have service games. To get a service game like Destiny, in a super popular genre (looter shooter RPG), for a couple billion, is a steal; even moreso that it gives them a card to play, maybe first, maybe second, if Microsoft ever moves to remove Call of Duty from PlayStation; its nuclear peace. Remember: Sony collects 30% of every CoD transaction on PlayStation. View the acquisition through this lens, and it adds further value to the transaction: if the threat of removing Destiny from Xbox, and thus Xbox's 30% cut of transactions there, keeps CoD on PlayStation a bit longer, it helps pay for itself.