4 ms·
Because it's much, much easier and quicker to run most builds in the simulator, especially when you're not dealing with something that has a tricky performance
by rbritton 15y ago
Because it's much, much easier and quicker to run most builds in the simulator, especially when you're not dealing with something that has a tricky performance point to balance. At least with the iOS simulator, it makes debugging low memory warnings and secondary screens much easier as well.