4 ms·
Java might've had a lot of FOSS love put into, but the Android toolset... Well, let's just say that I would be a very, very happy man if the Android emulator c
by potatolicious 15y ago
Java might've had a lot of FOSS love put into, but the Android toolset...
Well, let's just say that I would be a very, very happy man if the Android emulator could run even 50% as fast as the iOS Simulator.
- davedx 15y agoUse an actual device. You don't develop for Xbox 360's or PS3's in an emulator, why would you for mobiles?
- rbritton 15y agoBecause it's much, much easier and quicker to run most builds in the simulator, especially when you're not dealing with something that has a tricky performance point to balance. At least with the iOS simulator, it makes debugging low memory warnings and secondary screens much easier as well.
- daeken 15y agoDepends on what you're developing. Frequently you develop in parallel for the desktop and your console of choice, when you're doing non-performance-intensive stuff. This is especially true of XNA and the like, where your code is identical.
- davedx 15y agoWhat I mean is you don't compile and run it on your PC, then run it in a PS3 emulator. You run it on a PS3 dev machine.
- linc01n 15y agoiPhone, Xbox, PS3 are platforms do not have much hardware difference device. But Android supported tons of devices, without a nice emulator sometime you dun know is it your phone(if you test on real device) causing problems or your code.
- davedx 15y agoI don't know what you mean. I developed a 3D game for Android and never had a problem with my "phone causing problems", or any other phones really besides extremely rare crashes from my crash reporter once it was released.