5 ms·
There we have it, metaverse solved.
by wayoutthere 5y ago
There we have it, metaverse solved.
- capableweb 5y agoWe finally have the hard part done (the idea), now it's just the easy part left (the implementation).
- foobarian 5y agoFB^H^H Meta buys Roblox, mark my words.
- retrocryptid 5y agoIt's probably better for Roblox than an IPO and extends FB/Meta's reach into the youth market. Weirder things have happened.
- foobarian 5y agoThe thing is, most Roblox players that I've seen have FB Messenger (the kids version) video/audio calls running in the background so they can talk. With the new focus on metaverse the combo really makes sense. On the other hand Roblox could really pull a coup by replicating this functionality natively.
- ianbicking 5y agoI assume they don't do it because they are scared of being responsible, not because it's technically difficult. It probably helps that the communication is separate from Roblox because it's harder to manipulate a kid on two separate channels together (in the same ways it's hard to actually get two kids connected that want to be connected). Though Facebook also has some advantage because they are already maintaining a bunch of relationship information and they use that to bootstrap Messenger For Kids since one of the common patterns is parents become Facebook friends with clear identities and then they connect their children.
- kaibee 5y agoRoblox already IPO'd.
- jazzyjackson 5y agoWould love to see Meta step into the "child labor" controversy. Isn't that an episode of Silicon Valley? Their videochat platform is a hit but all their users are underage - they agree to sell to the bad-guy-VC just before the lawsuits show up.
- retrocryptid 5y agoEven harder... Convincing corporate entities to open even just a small bit of their metaverse / virtual world. At Linden, we pitched OGP/MMOX/VWRAP as "If the Metaverse is the next big thing, then its better to be Google than AoL." That message resonated well with Linden, who saw the "Open Metaverse" as a place where their existing customers building UGC assets could find new markets for their goods. Linden could then jump in and take a percentage for cash transactions or hosting or whatever other services people would pay for. I honestly don't know how FB/Meta sees their market / business model. Selling ads in a virtual world? Content to justify selling head-mounted-hardware? But it does sort of seem like walled gardens are in their DNA.