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They already have. I played a fast-paced 6DoF game for six hours yesterday alongside friends who had also been playing for just that long, for example. I get m
by caslon 5y ago
They already have.
I played a fast-paced 6DoF game for six hours yesterday alongside friends who had also been playing for just that long, for example. I get motion sickness incredibly easy, but it doesn't happen with any headset of theirs since before the CV1.
People who get headaches and nausea in VR usually happen to be people outside of the default IPD range that failed to set it up correctly.
- rightbyte 5y agoOh that might explain why I get dizzy and get headaches. My head is probably too big for the HTC Vive. I max out the adjustment. Is it a generation shift or could you play Vive and release Occulus too?
- caslon 5y agoGetting motion sick with the original Vive is actually a little bit more common; there are some people who really don't respond well to lower framerates mixed with the screen door effect. It's a bit of a generational shift, yeah, though personally I didn't have many issues beforehand. The Quest 2 can push up to 120 frames per second (90 by default), which seems to help a lot of people who got motion sick with earlier headsets. I'd recommend giving VR another try, even if your IPD is above average, because if you're using an older headset it could just be that the framerate it's pushing is too low. If you do try out a Quest 2, though, I would recommend replacing the default head strap, because it can cause motion sickness. It just pops off, so it's not a big deal to switch it out. A halo strap clone is the aftermarket thing to go for. There are a lot of really great headsets to try these days if you don't want to go for a Quest 2, though! It's just that the Quest 2 is a very cheap entry set, so it's usually worth a try.