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I've always been happy about in-game ads, so long as they don't look out of place. McDonald's on a billboard in Fallout New Vegas? So long as the sign doesn't
by wccrawford 15y ago
I've always been happy about in-game ads, so long as they don't look out of place. McDonald's on a billboard in Fallout New Vegas? So long as the sign doesn't look new, I'd be fine with it, despite disliking that company and ads in general. If they had used a real Sarsaparilla brand for the second soft drink in the game, I'd be fine with that, too.
If they plastered the loading screens with them, I'd have been upset. Or if someone comes up to me and their speech is obviously an ad for a real life product, I'd be really upset.
It's all about being reasonable and not harming the game experience.
- davidtyleryork 15y agoI agree with you crawford on most of your points, but why do you dislike ads in loading screens? Personally, I'd rather have an ad in a loading screen (or a non-gameplay screen like an inventory screen) than in the middle of my game, no matter how "integrated" it felt with the overall game.
- wccrawford 15y agoThey break immersion even worse than the loading screen, and they feel incredibly tacky. It cheapens the whole product.
- wlievens 15y agoI completely agree. It does limit its use: there's no way to put a Coca Cola ad in a fantasy role-playing game without breaking immersion.