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Efficient enough for what? Not everything is AAA...
by Mikeb85 5y ago
Efficient enough for what? Not everything is AAA...
- shmerl 5y agoAAA is a moot term really. So indeed, efficient or not efficient for what?
- Mikeb85 5y agoI mean, a basic Godot package is 1/10 the size of a basic Unreal package. And it scales to quite a few objects/triangles. There is an eventual drop off point, but where is it? Somewhere close to the highest fidelity 3D games. But there's a ton of factors. Also opportunities for more optimization if you drop into C++. Not sure anyone has truly found the limit because it's mostly small studios working with it. Different engines are efficient for different amounts of objects/triangles. Godot is unquestionably the most efficient for basic games.
- shmerl 5y agoIt might be lacking features to address some more specific use cases, but I mean from performance standpoint is their Vulkan renderer somehow not using hardware efficiently enough? That was basically my question. Their long term goal is to compete with Unreal and the like, so I'd assume they aim for efficiency in general.