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> Somehow, Christmas 1996 came around, and Maxis did manage to ship all four games... or at least something resembling them. But no one was very happy about mee
by SkeuomorphicBee 5y ago
> Somehow, Christmas 1996 came around, and Maxis did manage to ship all four games... or at least something resembling them. But no one was very happy about meeting the deadline, as corners were cut on all the projects. Wright was the most disappointed of all. "The low point for me was releasing SimCopter when we did," he says. "The gameplay was developing nicely, but we just had to ship it too soon."
As someone who tried SimCopter as a kid I have to agree 100% that it shipped way too son. It felt rough and incomplete, almost like a prototype to test gameplay mechanics, a far cry from the quality and polish of SimCity 2000.
- voidfunc 5y agoMaybe I misremember or it’s committed to the nostalgia zone but I remember SimCopter being a ton of fun. I only really remember it being prone to freezing. Once I figured out how to get my SC2K cities ported into the game it was even more fun.
- rl3 5y agoI remember SimCopter as a vastly more refined game than Streets of SimCity was, despite some technical issues. SimCopter's presentation was beautiful and for the most part classy. Streets was trying to be Mad Max or something. Actually, I take that back: the AH-64 unlock in SimCopter was classy just the same. https://www.pcgamer.com/streets-of-simcity-is-available-to-play-on-pc-thanks-to-a-fan-patch/ https://www.pcgamer.com/streets-of-simcity-is-available-to-p...
- DonHopkins 5y agoLGR's SimCopter Review: https://www.youtube.com/watch?v=x4mh7Pc5MSI https://www.youtube.com/watch?v=x4mh7Pc5MSI