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here's the issue: to checkout crowd2 you need to share it on your social network. unless you have a dummy social network that you use for SPAM, you're going to
by zobzu 15y ago
here's the issue:
to checkout crowd2 you need to share it on your social network. unless you have a dummy social network that you use for SPAM, you're going to share it to your friends.
but hey, I don't know if I wanna share it yet. i wanna test it first. And, crowd2 is share first, test second. And that's just wrong.
It's easy to make the parallel to another form of spam, as you'd have to have a spam account to view it, as stated in my first paragraph.
- nhangen 15y agoThis sounds remarkably similar to the Imview story, which Eric Ries shared in the opening chapters of his book. It's the same way I felt after viewing what looks to be a neat product, but something I want to play with before implementing. Edit: I'm not sure why I was downvoted, but the point was that after Imview received this feedback from their demo set, they implemented a way for people to play before sharing, which later led to their success. Just food for thought.
- dwynings 15y agoThe passage about IMVU from Ries' book, The Lean Startup: "She downloads the product, and then we say 'Okay, invite one of your friends to chat.' And she says, 'No way!' We say, 'Why not?' And she says, 'Well, I don't know if this thing is cool yet. You want me to risk inviting one of my friends? What are they going to think of me? If it sucks, they're going to think I suck, right?' And we say, 'No, no it's going to be so much fun once you get the person in there; it's a social product.' She looks at us, her face filled with doubt; you can see that this is a deal breaker."
- nhangen 15y agoThanks for posting that, and correcting me on the name. I knew it didn't look right.
- deleted 15y ago[deleted]