3 ms·
Plenty of games are being written in C for the Game Boy on a regular basis. Just a few polished examples of that: https://tangramgames.itch.io/tobu-tobu-girl-d
by bbbbbr 5y ago
Plenty of games are being written in C for the Game Boy on a regular basis.
Just a few polished examples of that:
https://tangramgames.itch.io/tobu-tobu-girl-deluxe https://tangramgames.itch.io/tobu-tobu-girl-deluxe
https://user0x7f.itch.io/black-castle https://user0x7f.itch.io/black-castle
https://binji.itch.io/porklikegb https://binji.itch.io/porklikegb
https://pocketpixel.design/super-jetpak-dx-game-boy-rom.html https://pocketpixel.design/super-jetpak-dx-game-boy-rom.html
https://aiguanachein.itch.io/powa https://aiguanachein.itch.io/powa
https://thegreatgallus.itch.io/cavern-mvm-9 https://thegreatgallus.itch.io/cavern-mvm-9
https://user0x7f.itch.io/gunship https://user0x7f.itch.io/gunship
https://www.infinitygbc.com/ https://www.infinitygbc.com/
ASM will tend to be more efficient, especially if written by someone with experience and skill, but that isn't enough to prevent other tools from being used successfully. It's described in much more detail in the linked article.