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The cost of learning these apps is minimal because the UI relies on UX that’s very well established. Putting them in 3D doesn’t drastically change them. Even pe
by chaostheory 5y ago
The cost of learning these apps is minimal because the UI relies on UX that’s very well established. Putting them in 3D doesn’t drastically change them. Even people from the boomer generation have little issues with navigation. The only exception would be the G2 and other WMR headsets with terrible tracking. That’s less of an issue with people and more to do with MS’s poor WMR specification.
Imo the main friction is still mainly the social perception of VR.