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I did the same, when I couldn't improve my SCII rank beyond Master 3. A classic textbook about strategy is "The Art of War" by Sun Zhu. It's public domain and
by silverPoodle 5y ago
I did the same, when I couldn't improve my SCII rank beyond Master 3.
A classic textbook about strategy is "The Art of War" by Sun Zhu. It's public domain and pretty short.
Another great books are "The 48 Laws of Power" and "The 33 Strategies of War".
For anything more complex, I recommend you to look into game theory.
- Jarwain 5y agoDid the books help raise your rank?
- silverPoodle 5y agoI am only a half rank higher then before reading the books and the improvement could be also because of more playtime, but it really influenced my decision making. Actually I came to the decision to play aggressive openings only, build more traps, do hit and run attacks whenever I can and get more distractions before and while my attacks (sending some lings before spawning two nydus tunnels at two different locations really helps).
- eru 5y agoGame theory is fun, if you are into math. If you want a pop sci introduction, Tom Schelling's Strategy of Conflict is great. It won't help you do any better in strategy games, though. A big part of the reason for that is that two player games we play for fun like Star Craft are inherently set up as zero sum games. From a game theory point of view, you just minimax and are done. (You might need some randomisation to be optimal.) The really interesting parts of game theory are non-zero sum games. See https://www.lesswrong.com/posts/tJQsxD34maYw2g5E4/thomas-c-schelling-s-strategy-of-conflict https://www.lesswrong.com/posts/tJQsxD34maYw2g5E4/thomas-c-s... for a review.