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> Games, like most forms of entertainment, must be interesting One of the challenges VR has at the moment is that games are a bit of a dead end. There are some
by zmmmmm 5y ago
> Games, like most forms of entertainment, must be interesting
One of the challenges VR has at the moment is that games are a bit of a dead end. There are some specific exceptions, but the key is that by and large, VR is more limiting as an environment for gameplay not less constrained as people naively assume. So if you are trying to make some interesting and challenging game play mechanisms, you have all the challenges from pancake games, but now you actually many more constraints to make the game work in VR. And in exchange for that, you aren't actually getting a lot more ways to make the game interesting and challenging. You can do some stuff with 3d space that is not there for 2d. But beyond that its just all the same things you would have access in 2d but harder to implement because you can't nauseate or disorient the user, the screen is effectively low resolution, you are limited by what the user can phyiscally do and breaking that often just leads to loss of immersion which frustrates the user.
The actual longer term potential for VR sits mostly outside gaming but it's currently stuck in a local optimum where engaging a subset of gamers who enjoy it is the most lucrative market available, but doesn't lead anywhere useful longer term.
- mwattsun 5y agoThat makes sense. Get the gamers to fund what's coming. I bought an Oculus not realizing it was mostly a gaming platform. I'm not complaining at all about games or gamers, but I didn't grow up with games so they're not part of who I am. What I am is a science fiction reader, so I have a different idea of what VR could be. I think most of know what it is, but we don't know how to get there. What Meta is building ain't it, because that's going to be very corporate friendly to sell product. The potential is there, we just have to figure it out.
- chaostheory 5y agoI’m going to disagree about VR being “more limiting than pancake games”. Even formerly mundane things such as hitting or shooting an opponent become eye opening because the player is now actually performing those actions as opposed to directing an avatar to do the same with buttons and a joystick. Immersion is just much better. Also VR players still have access to joysticks and buttons, so you’re not limited to what VR players can do physically. As for low res screens, looking at tech history it’s only a matter of time before it gets “faster, better, and cheaper”.