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You misunderstand the point. You're comparing a 1080p phone to a 4k television when texture memory is what will take up the vast majority of ram. Code footprin
by jayd16 5y ago
You misunderstand the point. You're comparing a 1080p phone to a 4k television when texture memory is what will take up the vast majority of ram. Code footprint is pretty irrelevant.
Still the TV does fine with 2GB. Doesn't seem fair to complain.
- akireu 5y agoI wasn't speaking of a 4k TV, but still, this doesn't check out. A single 2160p framebuffer is 8MPix, or 32MiB. Not counting the original FB size, the extra 1.5GiB are enough for 48 whole framebuffers. You don't need that much image data all at once, the number is ridiculous. No, I believe it's just that the code became that much less efficient.