3 ms·
Zig, DirectX 12 source code: https://github.com/michal-z/zig-gamedev/tree/main/samples/rasterization https://github.com/michal-z/zig-gamedev/tree/main/samples/r
by michal-z 5y ago
Zig, DirectX 12 source code: https://github.com/michal-z/zig-gamedev/tree/main/samples/rasterization https://github.com/michal-z/zig-gamedev/tree/main/samples/ra...
This works by capturing render output to a transient buffer and then playing it back at human-discernable speed.