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It’s not 30% for the vast majority of developers.
by zepto 5y ago
It’s not 30% for the vast majority of developers.
- ComradePhil 5y agoThey should be allowed to charge 99% if they want... But they should not be allowed to have exclusive apps or exclusive App Store.
- Jensson 5y agoPretty sure it is 30% for the majority of professional full time developers, as normally company size scales with revenue. If you meant majority of apps, sure.
- marcellus23 5y agoUh, where in his comment did he use the words “professional full-time”? He was just talking about developers.
- ashtonkem 5y agoBest I could find is that they’ll wave fees on the first $15,000 in sales, which is pretty damned low. Then it’s 30% until you get in the millions of dollars, and then they’ll cut it to 25%. I’m not sure about “vast majority”, but I’m sure that lots of devs are making no money purely because they sell basically no copies. But if a game has even a moderate success, it looks like Steam’s cut will be 30%
- zepto 5y agoYou are just wrong. Its 15% until you have more than $1M in revenue.