4 ms·Yes, but buffer of some particular (possibly noticable) size is a necessary evil to avoid underrun glitches.by hunter2_ 5y agoYes, but buffer of some particular (possibly noticable) size is a necessary evil to avoid underrun glitches.Thorrez 5y agoIs it the the size of the buffer in samples, or in milliseconds that matters?hunter2_ 5y agoIn my experience, samples, although I don't know exactly why. But it's why you can get lower latency glitch-free audio with higher sample rates.