3 ms·
Worse. For a “session” (connection from a client to a server with corresponding IDs — the IDs serve a purpose somewhere between a username and a TCP port), ther
by amluto 5y ago
Worse. For a “session” (connection from a client to a server with corresponding IDs — the IDs serve a purpose somewhere between a username and a TCP port), there is some state that is used to recover potentially lost messages if the session drops and reconnects. If a session is down, someone tries to connect and restore that session, and the login fails, then the replay state will get out of sync on both ends and a subsequent valid reconnection will either fail or lose messages.