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Not all development fits nicely into day-or-two chunks. Forcing all your work to fit nicely into this type of mold is an arbitrary restriction that serves no re
by Trasmatta 5y ago
Not all development fits nicely into day-or-two chunks. Forcing all your work to fit nicely into this type of mold is an arbitrary restriction that serves no real purpose except to check all the necessary scrum boxes, give the illusion of extra productivity, and allow for micro-management. It ends up being completely antithetical to thinking deeply and long term about the the code you're writing.
I've worked on teams that run the full gamut here. Those that did scrum and enforced "an every task should be one or two days" did not ship more or higher quality software than those that didn't, and the development teams were consistently more stressed and less satisfied with their work.
- TameAntelope 5y agoWhat do you think of the idea that providing finished work on an every-day-or-two cadence allows you to collect feedback from your customers in a way that keeps your work focused and relevant to their needs?
- Trasmatta 5y agoYou can gather plenty of useful feedback to keep your work focused and relevant on cadences other than one or two days. What kind of customer even wants to provide feedback that often? That sounds awful, not to mention being a poor user experience, where users are treated like beta testers, with half baked features constantly pushed out the door. This also ignores the fact that there is a huge amount of important work that is effectively invisible to the end user, but is absolutely crucial. The workflow you're suggesting disincentives the team from working on those things, and may even punish them for it (as they are not shipping customer visible features).
- TameAntelope 5y agoThere is no such thing as work that's absolutely crucial and not customer facing, so it makes perfect sense to disincentivize work that's shaped as you describe. And before you try to list off work you think fits this category, I urge you to think about how that work could affect a customer's experience.
- Trasmatta 5y agoI didn't say "not costumer facing", I said "invisible". A lot of important work is something a customer will have no idea exists until it goes wrong. If you've done your job right, it will remain invisible forever. Because it's invisible, what's the point of arbitrarily shipping it in one-to-two day chunks to "gather user feedback"? Be willing to take the time to do hard things right. I'm not proposing you spin your wheels for ages on something, and I'm generally in favor of shipping early and often, it's just trying to fit every different shaped problem into the same process that doesn't work for me.
- TameAntelope 5y agoIf it impacts a user negatively if it's done wrong, that sounds pretty damn visible to me. I can think of plenty of ways to show a customer how we fail gracefully or not at all despite certain negative events. Some customers may even value that very highly, depending on the use case. And I get that this idea may not work for you, but it works for a lot of very successful people, the luminaries of our field. You're arguing against Ward Cunningham, Robert C. Martin, James Shore, Martin Fowler, Joel Spolsky, Jeff Atwood, Bill Wake, Andrew Hunt, Dave Thomas, et. al. Customer collaboration over contract negotiation. [0] Who should I listen to; you, or them? [0] https://agilemanifesto.org/ https://agilemanifesto.org/
- Trasmatta 5y ago> If it impacts a user negatively if it's done wrong, that sounds pretty damn visible to me. Solve the problem at hand in the way that suits that particular problem best. Don't be a slave to a rigid process. Don't burn out your developers with a dysfunctional system. Not every problem is well suited to being broken up into single day chunks of work. Not every developer can maintain a healthy relationship to their work with that level of micromanagement. There is a huge amount of anecdotal evidence about this if you read any thread about developer burnout, or modern day scrum and agile. You mention the Agile Manifesto, but seem to forget that one of the primary points is "individuals and interactions over processes and tools".
- spc476 5y agoWe asked our customer to include a small piece of information for every request they made to us to better serve them. It took five years for our customer to make the change. A one-or-two day cadence didn't make sense for us, nor apparently, for our customer. Oh, our customer? It's the Oligarchic Cell Phone Company. They don't move fast. And as a result, neither do we.